It's also micro hell and can't rely on assimilation to do anything other than remove hive mind. Gene has pretty bland leaders (only better than Cyborgs), a good army, the BEST pops. However, it can passively assimilate those pops as well as mod the species once a psi subspecies pops up. Psi has the best leaders and minimal special projects, and a great army (minimal collateral damage is great), but only mediocre pops. Ramster gains 30 Defense Range and loses -30 Defense power.Right now I'd probably rank things as Psi = Gene > Cyborg > Full Synth Sky Guard Tower gains 30 Defense Range and loses -30 Defense power Lightning Strikes Aura gains 30 Defense Range and loses -30 Defense power Sky Guard Slow duration increased by 0.1 seconds.įlame Aura gains 30 Defense Range and loses -30 Defense power. Lightning Strikes Aura gains 15 Defense Health.īoost Aura's damage boost gains 20 Defense Power. Lightning Strikes Aura gains 20 Defense Power. Heroic Presence Damage Boost percentage increased by 1%. Poison Dart Tower gains 30 Defense Range and loses -30 Defense powerīlaze Balloon gains 30 Defense Range and loses -30 Defense power Geyser Trap gains 30 Defense Range and loses -30 Defense power Poison Dart Tower gains 15 Defense Health.Įxplosive Trap gains 30 Defense Range and loses -30 Defense power. Poison Dart Tower gains 20 Defense Power. Oil Flask Slow duration increased by 0.1 seconds. Seismic Slam's stun duration increased by 0.1 seconds.Ĭannonball Tower gains 15 Defense Health.Ĭannonball Tower gains 30 Defense Range and loses -30 Defense power.īallista gains 30 Defense Range and loses -30 Defense powerĬoncussive Shots stun duration increased by 0.1 seconds. Provoke duration increased by 0.1 seconds. Tornado Knockup duration increased by 0.1 seconds.įlamethrower Tower gains 20 Defense Power.įlamethrower Tower gains 15 Defense Health.Įarthshatter Tower gains 20 Defense Power.Įarthshatter Tower gains 15 Defense Health.Īll Defenses gain 1% Defense Crit Chance.Īll Defenses gain 1% Defense Crit Damage.Įarthshatter Tower gains 30 Defense Range and loses -30 Defense power.įlamethrower gains 30 Defense Range and loses -30 Defense power Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.Īscension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.Īscension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. An Ascension Point is earned for every Ascension Level increase. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. It was added in the Trials: Endgame Update. Not to be confused with the Ascension patch, part of the Open Alpha releaseĪscension is an account-wide system in which players continue to gain virtually limitless power past level 50.
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